#include "HomeScene.h"

Scene * HomeScene::createScene()
{
    return HomeScene::create();
}

bool HomeScene::init()
{
    if (!Scene::init())
    {
        return false;
    }

    Sprite* sprBg = Sprite::create("aaa.jpg");
    this->addChild(sprBg);
    sprBg->setPosition(Director::getInstance()->getVisibleSize().width / 2, Director::getInstance()->getVisibleSize().height / 2);
    return true;
}
